Here it is, Phreak's official champion spotlight. Brought to you before the official LoL website!
Flavor of the Month, Over Powered
I usually run Ignite/Heal |
Very fun. |
I love this page. |
Still looks freakin' sick |
Summoners!
Two item changes are now available to test around with on Summoner's Rift:
Ionic Spark
Now purchasable on Summoner's Rift and Twisted Treeline
Chain lightning proc increased to 120 from 100.
Ninja Tabi
+30 Armor
UNIQUE Passive: Reduces incoming basic attack damage by 10%
UNIQUE Passive: Enhanced Movement 2
Ahri! Can't wait! |
Bring it, bitches. |
Akali OP, huehuehue. |
+1 |
Very interesting changes, indeed. They look like they'll be better than live, and still be able to accomplish the original goals of the new jungle. I haven't had a chance to play it yet, but I'm looking forward to it, for sure. Expect a review once I can get a decent amount of games in in the redux jungle.Summoners,
Based on your feedback, we have made some changes to the jungle [to clarify, these changes are LIVE on North America]. See below for the release notes:
- Increased total base Health in the jungle a bit, focusing on the larger monsters. This is to help accommodate single-target focused junglers.
- Increased base Damage in the jungle a bit. This is to add some additional counter-jungling danger, as well as making sustain-based junglers, such as Warwick or Fiddlesticks, fill their specific niche again.
- Increased Experience rewards of the jungle, both base and scaling. Simply put, this should make sure the jungler stays somewhere between the solo and duo lanes in most cases, as opposed to closer to the duo lane.
- Reduced the Health scaling on the small golem camp. This is to adjust the difficulty/reward ratio on these monsters as the game goes on.
- Moved around Gold and Experience rewards so that the Blue Wraith, the Giant Wolf, and the Medium Golem give a higher percentage of the reward for defeating their camp. This is a specific change to increase the viability of counter-jungling. Stealing big monsters will be more impactful.
- Monsters now will start to accumulate more reward if they remain idle on the map for a certain amount of time. While we like there to be tradeoffs between ganking and farming, this should somewhat reduce the penalty of failed ganks and reward successful ganks more. Additionally, counter-junglers can steal these monsters and reset their “bank” of additional rewards.
We will continue to monitor the jungle changes, but please give these a try and see if they improve your experience. We’d like to thank everyone for their discussion and feedback on the new jungle. Everyone’s detailed feedback has helped us to continue making changes aimed at meeting our long-term gameplay goals while making your experience better.
Happy ganking!
"Valoran Geographic" lol |
Model |
Concept Art |
Warwick! |
Great job! |
Mpen / Armor / Mr per level / MS |
Mpen / attack speed + armor / attack speed / move speed |
Hey folks,
After letting the jungle settle for a day and not only reading the feedback on the forums, but watching streamers, discussing with high-level players, and running some additional internal testing and mathcraft, we will be making changes to the jungle, likely tomorrow.
What will be the scope of these changes, and what are we trying to fix?
* XP Rate: This isn't as smoothed out as we'd liked (or was intended) and has been the most noticeable problem in the new jungle. While we do think this is not as drastically far off as some believe, it is lower than intended. We'll likely make updates here, especially relating to small camps.
* Penalty of missed ganks: While we do like this tradeoff, we don't like the tradeoff ratio here, something you guys have also felt pretty substantially. Changes made will effect this for the better, whether in increased reward or reduced resource loss.
* Gold Rate: Jungler gold is slightly lower than needed, and this is also related to small camp gold. We will be more careful here as to not make counter-jungling worse (since it revolves largely on stealing the big monsters out of camps), but will be evaluating this.
Classick, Guinsoo and I will be doing some final proposals and mathcraft in the morning, in hopes to release it in a hotfix. I'll try to provide status updates as we get more information. Details to come.
I love this Akali |
Not sure if this is a New skin, or just updated art. |
JANNA :D |
Not sure how I feel about this Lux. |
Megaman trist? |
Looks like Warwick?! |
Again, this might just be updated art. |
VOLIBEAR! |
VOLIBEAR! |
VOLIBEAR! |
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