Showing posts with label lol. Show all posts
Showing posts with label lol. Show all posts

Monday, December 5, 2011

Volibear patch - Hyena Warwick in game screenshot.

+1
Well, that's what it looks like in game. Well, on my computer anyway. With lowest possible settings. Although, there are a few really cool features to this skin.

-Whenever you Q, he giggles.
-His laugh is a new laugh. It's very Hyena-esq.

I told you it would be an instant buy for me. I love it.

To see the art/model click here: Volibear patch - New Warwick skin! (Hyena Warwick)
To read my personal build for topwick, click here: Warwick - Lanewick build/guide!

Friday, December 2, 2011

Warwick - Lanewick build/guide!

(Updated version: http://www.fotmop.com/2011/12/warwick-lanewick-guide.html)

Hey guys, so I'm a pretty avid Warwick player. I love to play lanewick, especially toplanewick. And I typically have a decent amount of success when I do play him. So, here's a guide to play Warwick like a boss.

Warwick!

I play Warwick as a magic-damage-dealing-autoattacking-soaking-anticarry. What that means is, when my team comp is light on both magic damage and melee, Warwick (with the way I build him) is a great addition to the team. Reason being, both his ult and his Q do magic damage. He's also a great choice when the enemy team has a supercarry. Being able to shut that carry down is a specialty of Warwick.

Great job!
Runes.

Interestingly, while both abilities do magic damage, neither scale with AP (Well, his Q does, but until you hit stupidly high levels of AP, you'll end up using the % max hp component anyway, so building AP isn't worth it.) Because of this, magic pen becomes incredibly important. Magic pen marks, are definitely required. Other slots are not as important, but I typically run flat armor seals, magic resit per level glyphs, and move speed quints. Alternatively, you could mix some mana regen into your blues or yellows. During the early levels, he does have some mana issues.

Mpen / Armor / Mr per level / MS
Another alternative that I've been playing around with recently, forfeits some armor/mr for attack speed. This helps take advantage of his passive against a lane that's going to have a lot of harass.

Mpen / attack speed + armor / attack speed / move speed
Summoner Spells.


The best four choices are:
-Flash
-Ignite
-Heal
-Teleport

Obviously, you need to adapt to what your team has, and what your team needs. If I can, I prefer to run Heal/Ignite. While flash is great for positioning, and teleport is great for dragon control, heal/ignite allow you to preform your roll to the max. Heal for extra soak power, and ignite for helping burst down the carry. Never underestimate a Q -> ult -> ignite -> Q burst combo on Warwick.

Masteries.


Masteries are a little less strict. I typically like to run 21/9/0 or 9/21/0.  I decide between offense or defense based on the roll I'm going to be playing on my team. If I'm going to spend more time anticarrying, I'll go offense. If I'm going to spend more time soaking, I'll go defense.

Build.


Perhaps my favorite part of lanewick, is how small his "core" is. In reality, he doesn't have one. Though, there are items I prefer to build.


Every item there serves a duel purpose. They all increase both sustain/survivability and damage. Mpen increase Q damage, which increases the heal. Malady increases attack speed (for more passive use), while providing mpen for the Q. Sunfire gives me the armor and health I need to soak, while increasing my DPS. With all that Mpen, the Sunfire really starts to hurt, and my ult forces their carry to sit in sunfire damage. The Wriggles gives me armor, attack damage, and life steal. It allows me to ward my lane, and gives me the lifesteal I need to stay in lane.

A typical build order for me is Boots+pots, wriggles, sorc, malady, sunfire.


I'll get into playstyle in my next post. Hope this helps you!
http://www.fotmop.com/2011/12/warwick-lanewick-guide.html

Monday, November 28, 2011

League of Legends Matchmaking?

I never believed any of the people who claimed that match making was terrible, until I saw this post: http://na.leagueoflegends.com/board/showthread.php?t=1532073

My team-
Me, level 22, 71 victories. (Did not duo, instant queue)
Ally1, level 30, 755 wins. (1633 current elo)
Ally2, level 30, 1163 wins. (1906 current elo)
Ally3, level 30, 1137 wins. (1459 elo season 1)
Ally4, level 30, 1223 wins. (1514 elo season 1)

Their team-
Enemy1, level 30, 966 wins. (1501 current elo)
Enemy2, level 29, 77 wins. (not 30)
Enemy3, level 30, 987 wins. (1523 elo season 1)
Enemy4, level 30, 913 wins. (1619 current elo)
Enemy5, level 24, 138 wins. (not 30)

Those two made it obvious that they duo. But how did MM allow this match to happen?

Of course, I did poorly, as did the other two sub30s. I don't like being carried that hard.

Sunday, November 27, 2011

Fan Ashe Art

It's no secret that I love me some Ashe art.

So, enjoy this little bit of digital art.

Daniel


So freakin' sexy. Omg.

Monday, November 14, 2011

Bunny Girl Riven; Oh, wow, It's awesome..

Some amazing fanart and a potential desktop background?

It's bunny girl Riven!



And just some updates here, my kogmaw dps o tron is almost complete. Sorry for the long wait, I kinda bit off more than I could chew with that one and midterms all at the same time.

Edit: I had to cancel the kog'maw project. It turns out I wasn't good enough at excell to pull it off. Apologies!

Tuesday, October 4, 2011

Mathcraft: Armor Penetration or Flat AD runes?

Edit on Nov 15; a follow up is available here http://fotmop.blogspot.com/2011/10/arpen-is-better-against-squishy-targets.html


What runes will give my auto attacks the most damage?

This is an important question to be able to answer before you start your item build in game. You first need to know what runes to select. For the purposes of this article, we will use two talons auto attacking each other at various levels and item values. Critical hits and attack speed will not be taken into account.

Applicable masteries: Sunder and Brut force.
Runes: Talon A will run with Armor Pen, Talon B will run with flat AD.

Talon A - Level 1 (Doran's Blade)
Attack Damage: 63 (Hits B for 63)
Armor: 15 (Effective vrs B: 9 or 8.3% reduction)
Armor Pen: 31

Talon B - Level 1 (Doran's Blade)
Attack Damage: 78 (Hits A for 71.52)
Armor: 15 (Effective vrs A: 0 or 0% reduction)
Armor Pen: 6

Advantage: Flat AD by 12%.

Now, where does that advantage switch? Not long after level 1, really. By the time they hit level 6, Talon A will have reversed the advantage completely. And He will maintain it until penetration items are purchased.


Now hitting eachother, that's great and all, but what about high armor targets later in the game? What armor point does Flat AD with a last whisperer overtake ArPen with a ghostblade?

Well, Talon A has 45 more armor pen than Talon B, once Talon A finishes his ghostblade, and Talon B has 40% more penetration than Talon A. Obviously 40% will eventually yield more penetration than 45.. and that point is approximately 115 armor. So, on all targets Higher than 115 armor, Flat AD has the advantage once again.


So, which one is better? I personally have both pages set up. At my Elo people pretty much always have more than 115 armor, so I find myself typically going for flat AD. But if their team is very squishy, I'll take out my ArPen runes and have fun.

-Breaku
(Discussions either below, or at http://na.leagueoflegends.com/board/showthread.php?t=1316571)