Showing posts with label guide to lanewick. Show all posts
Showing posts with label guide to lanewick. Show all posts

Wednesday, December 21, 2011

Warwick - Lanewick guide!

(Continued from Warwick - Lanewick build!)

Alright. So, you've decided to give my topwick a chance.

Take your pick of:
I usually run Ignite/Heal
Flash: positioning for ults / escape
Ignite: secure a kill / proc bloodscent for speed
Heal: bait a dive / keep you alive
Teleport: dragon control / free returns



This will be your item core:
Very fun.
Every item is dual purposed.






Every item there serves a dual purpose. They all increase both sustain/survivability and damage. Mpen increase Q damage, which increases the heal. Malady increases attack speed (for more passive use), while providing mpen for the Q. Sunfire gives the armor and health needed to soak, while increasing DPS. With all that Mpen, the Sunfire really starts to hurt, and the ult forces their carry to sit in sunfire damage while fully stacking malady. The Wriggles gives armor, attack damage, life steal, and free wards: lane forever mode

A typical build order for is Boots+pots, wriggles, sorc, malady, sunfire.


After that, build depending on team comp. Shurelya's Reverie, Banshee's Veil and Spirit Visage all make great 5th items. Atma's is a great 6th, especially when they're AD heavy.


Your Runes:
I love this page.
Reds: Magic Pen* (Alt: Flat AD)
Yellows: Armor (Alt: Health per level)
Blues: Magic resists (Alt: CDR)
Quints: Move Speed* (Alt: Magic Pen)



*Highly recommended.





Your Masteries:
These aren't as strict. The only required mastery, is Arcane Knowledge. Magic Pen is the most important stat to topwick.

My favorite alternative is 9/21/0, being sure to grab Initiator and Mercenary in defense. You should tag many assists with your W, much free gold. Move speed is incredibly important for Warwick.




The Skill Order:


Q: take at 1, max by 9.
W: take at 3, max last.
E: take at 2, max by 13.
R: point at every opportunity.

Alright, so you've got the set up.
Now, how you play it? The premise is simple. Warwick's kit has high base damage that doesn't really scale well with items. His Q does damage based on his targets max hp, OR Base+AP, so building AP isn't that strong because until very high amounts of AP it will be doing % damage anyway. His ultimate deals magic damage, applies on hit effects (which are magic damage) but scales with physical damage. So, his two main sources of damage are magic, and neither of them scale logically. This leaves us with one DPS choice: Magic Pen.

So, you're top lane, and ready to get that magic pen.
For the first few levels, you're going to need to just last hit, and avoid exchanges. Do your best to avoid spending mana until level 5. Rank 3 Q is when you become a real terror. Exchanging is now ill advised for most opponents, as you will heal back most of what they can do to you in a single Q. Start to bully them. Keep them right around half health until you hit 6. Hit 6, Q > Ult > Ignite > Q. Kill.

Your job?
For the most part, it is your job to lock-down the most dangerous target on the enemy team. You are also to soak a lot of damage, and provide two excellent bits of utility to your team. Attack speed, and vision on low health enemies.

Friday, December 2, 2011

Warwick - Lanewick build/guide!

(Updated version: http://www.fotmop.com/2011/12/warwick-lanewick-guide.html)

Hey guys, so I'm a pretty avid Warwick player. I love to play lanewick, especially toplanewick. And I typically have a decent amount of success when I do play him. So, here's a guide to play Warwick like a boss.

Warwick!

I play Warwick as a magic-damage-dealing-autoattacking-soaking-anticarry. What that means is, when my team comp is light on both magic damage and melee, Warwick (with the way I build him) is a great addition to the team. Reason being, both his ult and his Q do magic damage. He's also a great choice when the enemy team has a supercarry. Being able to shut that carry down is a specialty of Warwick.

Great job!
Runes.

Interestingly, while both abilities do magic damage, neither scale with AP (Well, his Q does, but until you hit stupidly high levels of AP, you'll end up using the % max hp component anyway, so building AP isn't worth it.) Because of this, magic pen becomes incredibly important. Magic pen marks, are definitely required. Other slots are not as important, but I typically run flat armor seals, magic resit per level glyphs, and move speed quints. Alternatively, you could mix some mana regen into your blues or yellows. During the early levels, he does have some mana issues.

Mpen / Armor / Mr per level / MS
Another alternative that I've been playing around with recently, forfeits some armor/mr for attack speed. This helps take advantage of his passive against a lane that's going to have a lot of harass.

Mpen / attack speed + armor / attack speed / move speed
Summoner Spells.


The best four choices are:
-Flash
-Ignite
-Heal
-Teleport

Obviously, you need to adapt to what your team has, and what your team needs. If I can, I prefer to run Heal/Ignite. While flash is great for positioning, and teleport is great for dragon control, heal/ignite allow you to preform your roll to the max. Heal for extra soak power, and ignite for helping burst down the carry. Never underestimate a Q -> ult -> ignite -> Q burst combo on Warwick.

Masteries.


Masteries are a little less strict. I typically like to run 21/9/0 or 9/21/0.  I decide between offense or defense based on the roll I'm going to be playing on my team. If I'm going to spend more time anticarrying, I'll go offense. If I'm going to spend more time soaking, I'll go defense.

Build.


Perhaps my favorite part of lanewick, is how small his "core" is. In reality, he doesn't have one. Though, there are items I prefer to build.


Every item there serves a duel purpose. They all increase both sustain/survivability and damage. Mpen increase Q damage, which increases the heal. Malady increases attack speed (for more passive use), while providing mpen for the Q. Sunfire gives me the armor and health I need to soak, while increasing my DPS. With all that Mpen, the Sunfire really starts to hurt, and my ult forces their carry to sit in sunfire damage. The Wriggles gives me armor, attack damage, and life steal. It allows me to ward my lane, and gives me the lifesteal I need to stay in lane.

A typical build order for me is Boots+pots, wriggles, sorc, malady, sunfire.


I'll get into playstyle in my next post. Hope this helps you!
http://www.fotmop.com/2011/12/warwick-lanewick-guide.html