Wednesday, December 21, 2011

Warwick - Lanewick guide!

(Continued from Warwick - Lanewick build!)

Alright. So, you've decided to give my topwick a chance.

Take your pick of:
I usually run Ignite/Heal
Flash: positioning for ults / escape
Ignite: secure a kill / proc bloodscent for speed
Heal: bait a dive / keep you alive
Teleport: dragon control / free returns



This will be your item core:
Very fun.
Every item is dual purposed.






Every item there serves a dual purpose. They all increase both sustain/survivability and damage. Mpen increase Q damage, which increases the heal. Malady increases attack speed (for more passive use), while providing mpen for the Q. Sunfire gives the armor and health needed to soak, while increasing DPS. With all that Mpen, the Sunfire really starts to hurt, and the ult forces their carry to sit in sunfire damage while fully stacking malady. The Wriggles gives armor, attack damage, life steal, and free wards: lane forever mode

A typical build order for is Boots+pots, wriggles, sorc, malady, sunfire.


After that, build depending on team comp. Shurelya's Reverie, Banshee's Veil and Spirit Visage all make great 5th items. Atma's is a great 6th, especially when they're AD heavy.


Your Runes:
I love this page.
Reds: Magic Pen* (Alt: Flat AD)
Yellows: Armor (Alt: Health per level)
Blues: Magic resists (Alt: CDR)
Quints: Move Speed* (Alt: Magic Pen)



*Highly recommended.





Your Masteries:
These aren't as strict. The only required mastery, is Arcane Knowledge. Magic Pen is the most important stat to topwick.

My favorite alternative is 9/21/0, being sure to grab Initiator and Mercenary in defense. You should tag many assists with your W, much free gold. Move speed is incredibly important for Warwick.




The Skill Order:


Q: take at 1, max by 9.
W: take at 3, max last.
E: take at 2, max by 13.
R: point at every opportunity.

Alright, so you've got the set up.
Now, how you play it? The premise is simple. Warwick's kit has high base damage that doesn't really scale well with items. His Q does damage based on his targets max hp, OR Base+AP, so building AP isn't that strong because until very high amounts of AP it will be doing % damage anyway. His ultimate deals magic damage, applies on hit effects (which are magic damage) but scales with physical damage. So, his two main sources of damage are magic, and neither of them scale logically. This leaves us with one DPS choice: Magic Pen.

So, you're top lane, and ready to get that magic pen.
For the first few levels, you're going to need to just last hit, and avoid exchanges. Do your best to avoid spending mana until level 5. Rank 3 Q is when you become a real terror. Exchanging is now ill advised for most opponents, as you will heal back most of what they can do to you in a single Q. Start to bully them. Keep them right around half health until you hit 6. Hit 6, Q > Ult > Ignite > Q. Kill.

Your job?
For the most part, it is your job to lock-down the most dangerous target on the enemy team. You are also to soak a lot of damage, and provide two excellent bits of utility to your team. Attack speed, and vision on low health enemies.

Viktor officially announced!

Still looks freakin' sick
Well, he's officially been announced now. I'm really glad he's the next champion, all of the leaks got me a little hyped about him. Haha.

If you're curious to see him in action, check out this sneak-peak: Viktor sneak peak